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Learning by Design at DE2012, London

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Nicole Leaper (M.S.) presented “Learning by Design: Cognitive and Emotional Factors Influencing Informal Learning Experiences in Interactive Environments” at the 8th International Conference on Design and Emotion at Central Saint Martins College of Arts and Design (CSM), University of the Arts London, September 11–14, 2012.

Leaper’s conference paper and presentation reported on her final research study completed during her Applied Information Management (AIM) graduate work at the University of Oregon. Her study synthesizes current literature in educational and design psychology, information design, human computer interaction, and museum studies to identify cognitive and emotional factors that influence learning. Leaper’s research offers a set of factors that museum educators, exhibit designers, information designers, and interaction designers should consider when designing informal learning experiences in interactive environments. Nine identified factor groups include affect, cognition, context, engagement, experiential learning, interactivity, narrative, self concepts, and usability.

The Design and Emotion conference is a biennial forum where practitioners, academics and industry leaders meet and exchange knowledge and insights concerning the cross-disciplinary field of design and emotion. The conference is co-hosted by CSM and the Design & Emotion Society, established in 1999 as an international network of researchers, designers and companies sharing an interest in experience driven design. Previous conferences were held in Delft—the Netherlands (1999), Potsdam—Germany (2000), Loughborough—UK (2002), Ankara—Turkey (2004), Gothenburg—Sweden (2006), Hong Kong—China (2008) and Chicago—USA (2010). Conference papers are expected to contribute widely applicable and long-lasting knowledge to the discipline. Submissions go through a blind-review process and accepted papers are presented in the conference program and published in the proceedings.


Filed under: work Tagged: affect, and usability, cognition, context, DE2012, engagement, experiential learning, interactivity, learning by design, narrative, self concepts

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